Design at Nokia
In 2010, at the beginning of the iPhone era, I designed messaging software for an unreleased line of Nokia smartphones. I worked with teams around the world to produce sketches, flow diagrams, wireframes, and prototypes. I also produced specifications, storyboards, and localization documents for implementation.
I started by using paper and pencil to explore the design space and generate concepts.
Next, I worked with the design team to create short, scripted, low fidelity movies to communicate with stakeholders in other offices. We called these “Sharpie movies.” I then worked with engineers to create high fidelity, functional prototypes for further testing and review.
During production design, I used Nokia’s proprietary tools to create complete design specifications.